Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 1 |
Password | JNMD |
Hint | None |
Chips required | 36 (not required) |
Chips available | 36 |
Time limit | 360 |
Bold time (MS) | Unknown edit |
Bold time (Lynx) | Unknown edit |
Bold time (CC2) | Unknown edit |
Difficulty | ***** |
Bold difficulty | ***** |
Bold complexity | Unknown edit |
You can find the page you were looking for at:
https://wiki.bitbusters.club/A_Fleeting_Memory.
This wiki is no longer maintained.
A Fleeting Memory is the first level in Chip's Challenge Level Pack 2. Named for Memory from the original set, A Fleeting Memory is nowhere near as hard, because it is actually busted in MS: unlike Memory, Chip can manipulate the tanks around with intelligent use of toggle walls to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew Thomas' set, named Drew's Memory, originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this.
To complete it, play within the 6x6 square DRD 3R D to reach a blue button, hit it twice, then RD to another blue button with a green button underneath. Off the green button, move (2:3U, U) to allow passage to the exit.
Trivia
- A Fleeting Memory is the first level in alphabetical order in CCLP2, and also in all three levelsets taken together.
Walkthrough
You can find the page you were looking for at:
https://wiki.bitbusters.club/A_Fleeting_Memory.
This wiki is no longer maintained.