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'''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The given solution scores 439; if you go to David Stolp's site and download the public [[Tile World]] solution file, you will find a 440 solution. The bold solution does not exist on video at this time; Block N Roll is full of walkers, which causes it to be one of the hardest bolds in the set to even get ''close'' to. In addition, you spend 68 seconds pushing around blocks before you even reach the walkers!
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'''Block N Roll''' is the 126th level in [[Chip's Challenge 1]]. The given solution scores 439; if you go to [[David Stolp]]'s site and download the public [[Tile World]] solution file, you will find a 440 solution. The bold solution does not exist on video at this time; Block N Roll is full of walkers, which causes it to be one of the hardest bolds in the set to even get ''close'' to. In addition, you spend 68 seconds pushing around blocks before you even reach the walkers!
   
 
Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still murder.
 
Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still murder.

Revision as of 21:20, 21 January 2009



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Block_N_Roll.
This wiki is no longer maintained.


Block N Roll is the 126th level in Chip's Challenge 1. The given solution scores 439; if you go to David Stolp's site and download the public Tile World solution file, you will find a 440 solution. The bold solution does not exist on video at this time; Block N Roll is full of walkers, which causes it to be one of the hardest bolds in the set to even get close to. In addition, you spend 68 seconds pushing around blocks before you even reach the walkers!

Fortunately, Block N Roll isn't as hard to simply complete as it is to optimize, although the northwest block puzzle is still murder.

Move the first two blocks directly to the water, then move the five blocks in the vaults on the sides 2L or 2R to reach the chips and the block itself for use. In addition, one other free block is located at the bottom. Six blocks reaches one chip, and two more gets to a second chip. Now, go through the walker rooms to the first room on the south end, shove the fifth block into the water, the fourth block 4U, and then second, fourth, and third blocks into the water in that order to reach the two chips. From here, play all the way to the top and step onto the gravel, where some bugs are bouncing around. If you have lost no more than three moves, you're going to get through this part without having to wait for a bounce back. The difference between the 439 and 440 routes is that in the solution given, Chip didn't make it through only three moves. If you can do so, you are on the track to 440.

Wipe the chips out from the beehive, then play to the northwest block room and play through it as shown to collect a few chips. Return to the center of the rooms and play right and up to reach two side paths to a pair of chips behind three blocks, and then move past the socket on the right to the very bottom, with a bunch of blocks and bugs circling the edge. Every odd block from the northwest and reading right has fire under it, which could annoy you if you didn't know this! Play off the gravel in a zigzag: DRDRDRDRDLDLULULDLDLULULURUR, and then play to the exit to the northeast of here.

Walkthrough

  • NB: This is a 439 route. More information on different routes can be found in the guide.



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Block_N_Roll.
This wiki is no longer maintained.