BuggyWall (spelled run together, with the capital W) is the 75th level in Chip's Challenge Level Pack 2. This level was not intended to be a particular challenge, and an error by Paul Hobden makes it even easier.

While the boosting is tedious, Chip has as much time as he needs, or is on the clock, to collect the chips, and has [1] to spare for the bold time. The challenges involved with the boosting are to hit the recessed walls and, secondly, to spring slide in the allowed locations. Chips 2-6, 9-12 and 15, in the order of collecting, permit spring slides. With all 15 chips, dive through the second socket between chips 3 and 4, ignoring the yellow key.

Without stopping, take the blue, then green and red keys, and then move north and east to exit the level. Notice that Paul accidentally (or intentionally) substituted a green lock for a yellow lock, so Chip can exit without requiring a yellow key in this sector only.


CCLP2 level 75 solution - 113 seconds

CCLP2 level 75 solution - 113 seconds

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