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There are four levels in CC1 which can be completed faster in Lynx than in MS. There are eleven known in CCLP2, and three in CCLP3.

Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no boosting. One would think that block slapping would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing blocks is accompanied by animation delay. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by trap sliding in Lynx. Differences in monster behavior also account for many timing differences, but these are not due to any single cause.

Of the eighteen levels in this category, seven are mainly the results of different trap functionality, six are because of different monster timing, two for Gliders not dying in fire, two are due to block slapping short-cuts, and one is for differences in tank behavior. Can you figure out which ones are which?

Several levels remain that could possibly belong in this category but currently the optimal Lynx solutions are unknown. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as Red, Green and Blue, Caves, Bustin' Out, and Divide and Conquer. Other candidates contain lots of block slapping possibilities, like Writers Block. An interesting case by itself is BlockSlide, which has sliding blocks, no slide delay, and no boosting for Chip as he has the skates, so it is difficult to tell how quick the best possible Lynx solution might be.

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