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CCLP2 has remained the least favorite official set to date; at the original CCZone, the poll on the topic showed a 3.85/5 star rating out of 13 voters. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[John Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]." |
CCLP2 has remained the least favorite official set to date; at the original CCZone, the poll on the topic showed a 3.85/5 star rating out of 13 voters. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[John Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]." |
||
− | Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as |
+ | Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as '''Tyler Sontag''' also agreed to. [[rockdet|Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]]. |
== List of designers == |
== List of designers == |
Revision as of 18:28, 14 August 2013
Chip's Challenge Level Pack 2, commonly called CCLP2, is the second official level pack for Chip's Challenge. It contains 149 more levels, and it was assembled by Anders Kaseorg and Dale Bryan, and the levels were taken from the many custom level sets available. It was released on February 9, 2002.
This set is often mistaken for Chip's Challenge 2 (CC2), which was an actual sequel to the game planned by the creator of Chip's Challenge, Chuck Sommerville. Due to copyright issues, this game has never been released, and may never be released.
Characteristics
CCLP2, above all, is known for its use of invalid tiles, often related to very crude cooks. Block Away! uses a lock pyramid in front of the exit with only one safe path through it, which is complicated even further because one of the keys is not used in the correct path.
Solving similar puzzles such as Blocked Trap will reveal that the default for most CCLP2 invalid tile puzzles, and indeed any such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will logically lead to a continuous trek north through all the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3. [citation needed]
More common glitches such as the Controller and Boss Glitch are generally absent from CCLP2 except in the earliest custom level sets. Developed before resources, including this wiki, on Chip's Challenge and its occasional coding flaws, Dangers of Fire and Beasts and Trapped remain busted under this glitch.
Reception
CCLP2 has remained the least favorite official set to date; at the original CCZone, the poll on the topic showed a 3.85/5 star rating out of 13 voters. Its main improvement over CC1 was more diverse, less overly homogenous levels, with John Lewis praising its Sokoban levels for being "a bit more interesting than On the Rocks or Pain."
Frequent complaints included the use of invalid tiles, with Mike Lask thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as After the Rainstorm and its ram that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as Tyler Sontag also agreed to. Rock Généreux, while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as Cloner's Maze.
List of designers
Name | Number of Levels |
---|---|
Tyrethali Ansrath | 32 |
Dave Borgman | 21 |
Dale Bryan | 11 |
Paul Hobden | 8 |
Anders Kaseorg | 1 |
Mike Lask | 2 |
Hank Lin | 1 |
Luc Longpré | 1 |
John Matthews | 3 |
Anne Olsen | 6 |
Anders Pemer | 2 |
Rolf Redford | 4 |
Eric Schmidt | 28 |
Christian Ståhl | 12 |
David Stanley | 5 |
Drew Thomas | 7 |
Kyle Wightman | 3 |
Drake Wilson | 2 |
CCLP2 in chronological order
- A Fleeting Memory
- Naomi's Bug Collection
- Bea's Den
- Force World
- Suction Ride
- Fixing the Toggle Switch
- Slightly Mad
- Use the Fish
- Maze of One Way
- Who Needs a Flipper?
- Deconstruction
- Mazed In
- The Serial Port
- The Parallel Port
- Debug File
- Paw-Print Isle
- Double Trouble
- Elemental
- A Sample of Things to Come
- Ranger Denmark
- Block Away!
- How Goes?
- Traps I
- Sudden Death
- Race for the Chips
- Work Fast
- Frozen Floors
- Madness I
- Fire and Water
- Chase Race
- Well of Wishes
- Tele-Portion
- The Big Button Quest
- Cypher II
- Mirror
- Spy
- The Mystery of the Seven Chips
- Mads' Rush I
- Yike-O-Matic
- Traps II
- Ladder Needs a Wash
- Hmmm!
- Ray of Light
- Fun House Rink
- Breaking the Rules
- Hurry Up, Chip!
- Tele-Rooms
- And Then There Were... Four?
- Just a Minute!!
- Smorgasbord
- The Lake in Winter
- Oracle I
- Security Breach
- Killer Rooms
- Dangers of Fire and Beasts
- Planet of the Teeth
- Quad-Boot
- Reversi
- Lot of Danger
- Internal Clock
- Icy Moat
- Chips on the Blocks
- Jungle
- Loop Holes
- Beware of the Teeth!
- Hobgoblins and Chimera
- The One Sensible Chip
- Madness II
- So Many Chips!
- Killer Spiral
- Mads' Rush II
- Checkerboard I
- Bumble Boy
- Chip Search
- BuggyWall
- Fire Bugs
- Madd Maze
- The Search for the Exit
- Cra-zy
- Frost Swirl
- Just Enough
- The Block Stops Here
- Warehouse I
- Crypts of Aganorak
- Follow the Glacier Brick Road
- Creative One-Ways
- The Walker Machine
- Don't Get Lost
- The Ghetto Defender
- Marjolaine's Maze
- Tutti-Frutti
- Abandoned Mines
- Exit Chip
- Checkerboard II
- Learn
- Glider and Fire
- Roller Coaster
- Loop
- One-Block Sokoban
- Torch
- Hard as Rock
- Chip's Fight
- Island Hopping
- Pyramid
- Yet Another Puzzle
- Bounce
- Joyride I
- Tricks
- Blocked Trap
- It's a Kind of Magic
- Monster Factory
- After the Rainstorm
- Oorto Geld II
- Joyride II
- Counter Clockwise
- Turn Turn Turn
- CircleMaze
- High Security
- Teeth
- Frost Rings
- Flame Boy
- Warehouse II
- BlockSlide
- Paramecia
- Blocks 'n Bombs
- Dodge!
- Escape from Chipkatraz
- Fantasy Island
- Miscellaneous
- Frozen Birdbath
- Time Bomb
- Captured
- Block Maze
- Microcosm
- Zartacla
- Switch Hit
- Iron Mysticus
- Patrolled
- Frostbite
- Keep Trying
- Oracle II
- Chomper Romp
- Trapped
- Wormwood
- Gauntlet
- Run-a-Muck
- Cloner's Maze
- Neptune
- Key Color
Top 10 CCLP2 players
- Melinda's score - At least 6,050,970; +1 is possible on each of Loop, and Teeth, plus an unknown quantity on Keep Trying.
- Melinda score - 6,050,950
- David Stolp - 6,050,910
- John Lewis - 6,050,670
- Andrew Bennett - 6,050,660
- Evan Dummit - 6,049,870
- Larry Jackson - 6,049,440
- Paul Gilbert - 6,049,220
- Tom Rowe - 6,048,940
- Warwick Anderson - 6,048,510
- Paul Jackson - 6,048,000
- Giorgio Bianchi - 6,046,500
External links
- Download CCLP2
- Jimmy Vermeer's list of the high scores on all CC1 and CCLP2 levels, which has unfortunately not been updated since 2006.
- The full high score list, what the records are, and who set and confirmed which records. Maintained by James Anderson.