Chip's Challenge Wiki
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{{Infobox Level
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{{Infobox Level New
 
|name = COLONY
 
|name = COLONY
 
|image = [[Image:Level 100.png|300px]]
 
|image = [[Image:Level 100.png|300px]]
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|chips available = 48
 
|chips available = 48
 
|time = ---
 
|time = ---
|bold = 910, [[T-Chip]] time
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|bold ms = 910, [[T-Chip]] time
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|bold lynx = 910, [[T-Chip]] time
|difficulty = 2
 
  +
|bold difficulty = 3
 
 
|difficulty ms = 2
 
|bold difficulty ms = 3
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|bold complexity ms = 3
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|difficulty lynx = 2
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|bold difficulty lynx = 3
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|bold complexity lynx = 3
 
}}
 
}}
   
 
'''Colony''' is the 100th level in [[Chip's Challenge 1]]. The structure of Colony is composed of 49 3x3 cells peppered with a fireball or glider, 48 of them with a chip in them, in a 7x7 square, plus another seven 2x3 cells on the west and south with nothing in them. The exit is in the southwest corner.
 
'''Colony''' is the 100th level in [[Chip's Challenge 1]]. The structure of Colony is composed of 49 3x3 cells peppered with a fireball or glider, 48 of them with a chip in them, in a 7x7 square, plus another seven 2x3 cells on the west and south with nothing in them. The exit is in the southwest corner.
   
Since there is no time limit to Colony and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 89-second route, run in this direction through the cells, collecting the chip unless instructed not to.
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Since there is no time limit to Colony, and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 89-second route, run in this direction through the cells, collecting the chip unless instructed not to.
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  +
DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R (no chip) (2D) 2L DR 2D RLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D RLDL 2U L 2D.
   
DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R (no chip) (2D) 2L DR 2D RLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D RLDL 2U L 2D. Level 100 is complete, and the [[Decade Message]] reads: ''Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.''
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After the completion of this level, the next [[Decade Message]] is revealed: ''Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.''
   
 
== Walkthrough ==
 
== Walkthrough ==
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[[File:Chip's Challenge 1 level 100 solution - 910 seconds|425px]]
<youtube>2bhBh6TnLnU</youtube>
 
   
 
{{Level Progression|Catacombs|Apartment}}
 
{{Level Progression|Catacombs|Apartment}}

Latest revision as of 18:40, 9 September 2019



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Colony.
This wiki is no longer maintained.


Colony is the 100th level in Chip's Challenge 1. The structure of Colony is composed of 49 3x3 cells peppered with a fireball or glider, 48 of them with a chip in them, in a 7x7 square, plus another seven 2x3 cells on the west and south with nothing in them. The exit is in the southwest corner.

Since there is no time limit to Colony, and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 89-second route, run in this direction through the cells, collecting the chip unless instructed not to.

DLUL (no chip) DU 3L DLUL 3D R (no chip) DULU 3R URD 3R LD (no chip) R (no chip) (2D) 2L DR 2D RLULDUL (no chip) DU (no chip) L (no chip) UDR 2U 2L 3D RLDL 2U L 2D.

After the completion of this level, the next Decade Message is revealed: Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.

Walkthrough

 	Chip's_Challenge_1_level_100_solution_-_910_seconds 	 			  



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Colony.
This wiki is no longer maintained.