Chip's Challenge Wiki
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== Walkthrough ==
 
== Walkthrough ==
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{{Level Progression|Catacombs|Apartment}}
 
{{Level Progression|Catacombs|Apartment}}

Revision as of 03:19, 20 June 2009



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Colony.
This wiki is no longer maintained.


Colony is the 100th level in Chip's Challenge 1. The structure of Colony is composed of 49 3x3 cells peppered with a fireball or glider, 48 of them with a chip in them, in a 7x7 square, plus another seven 2x3 cells on the west and south with nothing in them. The exit is in the south-west corner.

Since there is no time limit to Colony and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. An 89-second route is as such: Play in this direction through the cells, and collect the chip unless noted not to.

DLUL (no chip) DU3LDLUL3DR (no chip) DULU3RURD3RLD (no chip) R (no chip) 2D2U2LDR2DRLULDUL (no chip) DU (no chip) L (no chip) UDR2U2L3DRLDL2UL2D.

The Decade Message generated by the second D, which exits the level, is this: Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.

Walkthrough



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Colony.
This wiki is no longer maintained.