|CC1 Index||80 (N), 81 (W), 82 (S), 83 (E)|
The glider, known by many nicknames including flyer, plane, shark, kite and ghost, is a monster in Chip's Challenge that continues to move in a straight line until it hits an obstacle, and then turns either left, right, or backwards, in that order of priority, and if all four directions are blocked, will stay stationary until some way out is allowed, as with all monsters. Gliders survive water, but will be killed in fire and are subject to bombs.
The following diagram illustrates these properties:
From where it is, the glider is trapped until Chip releases the green button, at which point it will wade into the water and then turn to the east if Chip leaves the water where it is, or turn east immediately, touching the green button, if the water is made into dirt. However, if Chip makes dirt and removes it, the glider will play south, turn north due to the up force floor, and continue to turn up and down until Chip either touches the green button again or removes some other dirt.
After a green button press, the glider could be either trapped at the start if it was on [1, 2] or [1, 1] on the same turn as the button press, or in any other situation, will deflect west off the toggle wall and explode the bomb. If Chip removes a dirt space instead, the glider can then move in that direction. Should Chip remove [1, 0] first, due to the thin wall north now on this space, the glider will burn in the fire.
- The glider was actually seen first in Lesson 5 and later in Trinity, although it was not featured prominently until Oorto Geld.
- The glider is also the last monster Chip encounters in Chip's Challenge 1, being at the very end of Cake Walk, the last level with monsters in it.