Chip's Challenge Wiki
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'''Melinda''', often known in full as '''Melinda the Mental Marvel''', is the in-game creator of the [[Chip's Challenge]] clubhouse, and the president of the Bit Busters club which [[Chip]] aspires to gain access to. Chip, being obsessed with the Club, was willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In the [[Lynx Ruleset]], the goal of the game is instead to get Melinda to come to the prom with him, after Chip asked her out.
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'''Melinda''', often known in full as '''Melinda the Mental Marvel''', is the in-game creator of the [[Chip's Challenge]] clubhouse, and the president of the [[Bit Busters Club]] which [[Chip]] aspires to gain access to.
   
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== Back story ==
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game, congratulating Chip on new improvements and levels, and delivering encouraging dispatches along the way, reprinted in full here:
 
   
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The story of how Chip's Challenge occurred differs in [[MS Ruleset|MS]], and in [[Lynx Ruleset|Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.
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* Level 9 "[[Nuts and Bolts]]": Dear Chip, In order to outsmart the spies, I built a secret wall panel, but I can't remember where I put it. I also added a lot of anti-spy bombs. If you come across any, detonate them with blocks. Blocks are also great for holding open bear [[trap]]s. Sincerely, Melinda.
 
   
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== Personality ==
* Level 15 "[[Elementary]]": Dear Chip, This level reminds me of my elementary school days when I experienced the burning fires of passion to learn, the keys to wisdom, and the bombs and bear traps of my first social encounters. Just remember that blocks come through again in the end. Reminiscently, Melinda.
 
   
 
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game, congratulating Chip on important milestones (see the [[Decade Message]]s) and delivering encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking (or sliding) over 32 tiles.
* Level 23 "[[Blobnet]]": Dear Chip, Sorry about all the green [[blob]]s. They came from a genetics experiment that didn't quite go right. I walled off this lab quite some time ago, and wouldn't dream of asking you to go in, except that I left 88 [[Computer chip|chips]] there. This level requires patience, good timing, patience, and patience. Patiently, Melinda.
 
   
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When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level, and can be used as one way to unlock [[secret level]]s. <!---Confirmation? Can you actually do this past Fireflies, and does it only work if the level is locked or unlocked?--->
* Level 26 "[[Chchchips]]": Dear Chip, I stutter with excitement when I think of the 170 chips I left in this area! Timing is important. You'll no doubt run across, or be run over by, my pet [[paramecium]]. He's been all alone in the lab for too long. You'll have to move fast to snatch the last chip away from him. I expect you might be trampled a few times, but believe me, Chip, it can be done! Apologetically, Melinda
 
   
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The [[monster]]s in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the [[blob]] and [[paramecium]] were created by accident in a period of genetic engineering, and the [[bug]]s came from a collection she brought back from Africa which got loose and began to multiply.
* Level 34 "[[Cypher]]": Dear Chip, In some ways this will be the most important level for you. So, cypher, Chip, cypher! Secretly, Melinda.
 
   
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== Melinda in scoring ==
* Level 39 "[[Glut]]": Dear Chip, If only we lived in a more perfect world. The bad news is I posted 12 terrible [[Teeth|monster]]s here to guard my chips from spies! But the good news is you only have to make one of them chase you. My advice: Be ready to run and know where you're running to. I hope the monsters don't kill you too many times. Hopefully Yours, Melinda
 
   
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Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[Jimmy Vermeer]]'s high score tables count Melinda's score as zeroth place on the overall scores list.
* Level 131 "[[Totally Unfair]]": Dear Chip, This level will seem more fair if you take the time to read the [[hint]]. This is a level that could become [[Totally Fair]]! In the meantime, Chip, it's important for you to know that when you get caught in those bear traps, it causes me pain, too! Commiseratingly Yours, Melinda
 
   
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This score is the ''Melinda score'', which is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored. These are counted as zeroth place on individual levels' score lists.
* Level 133 "[[Blobdance]]": Dear Chip, Yes, I returned to my genetic engineering even after having sworn it off. Once again things have gotten out of control. I wouldn't ask anyone but you, Chip, to go in there. There is no [[time limit]] for this level, so learn from your mistakes and have patience and perseverance. Loyally, Melinda.
 
   
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== Chip's Challenge 2 ==
* Level XXX "[[Force Field]]": Dear Chip, This level is so high that it officially doesn't exist, so I can't even tell you its number. But, toward the very end of your journey you might come upon my Force Field laboratory. Slide around and get a feel for how to best get to where you want to go. You'll have to be quick when you transfer from one force field direction to another, but remember there is no [[time limit]]. Forcefully, Melinda.
 
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Melinda becomes a playable character in [[Chip's Challenge 2]]. Levels may start with her as the player character, or she may be switched into with the help of a [[Transmogrifier]].
   
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Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had [[ice skates]], but cannot enter dirt or gravel tiles without [[hiking boots|hiking boots.]] Also, she can unlock yellow doors without losing a [[key]], but loses green keys when unlocking green doors.
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[[Teeth|Red Teeth]] avoid Melinda, but [[Blue Teeth]] chase her. [[Mirror Melinda|Mirror Melindas]] do not copy Chip's moves, and [[Mirror Chip|Mirror Chips]] do not copy Melinda's moves.
As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed 10 times in a row after at least 10 seconds, with the message displaying "''You seem to be having trouble with this level. Would you like to skip to the next level?''"
 
   
The [[monster]]s in Chip's Challenge were mostly created by Melinda, the [[blob]] and [[paramecium]] by accident, and the other seven, including the African [[bug]], parts of abandoned experiments that managed to get into the clubhouse.
 
 
Melinda is also referred to in scoring purposes as the perfect score, known as the ''Melinda score''. However, ''Melinda's score'' is this perfect score plus any ''Melinda times'', or possible improvements which are known to exist, but have not yet been scored.
 
 
[[Category:People]]
 
[[Category:People]]

Latest revision as of 03:57, 15 June 2020

Melinda, often known in full as Melinda the Mental Marvel, is the in-game creator of the Chip's Challenge clubhouse, and the president of the Bit Busters Club which Chip aspires to gain access to.

Back story

The story of how Chip's Challenge occurred differs in MS, and in Lynx. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on EPROM) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge.

Personality

As she is a mental marvel, Melinda keeps track of the player's scores through the entire game, congratulating Chip on important milestones (see the Decade Messages) and delivering encouraging special dispatches along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking (or sliding) over 32 tiles.

When this happens, a window will pop up reading the following: "You seem to be having trouble with this level. Would you like to skip to the next level?" Clicking Yes will unlock the next level, and can be used as one way to unlock secret levels.

The monsters in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the blob and paramecium were created by accident in a period of genetic engineering, and the bugs came from a collection she brought back from Africa which got loose and began to multiply.

Melinda in scoring

Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. Jimmy Vermeer's high score tables count Melinda's score as zeroth place on the overall scores list.

This score is the Melinda score, which is the bold time on every level plus any Melinda times: potential improvements which are possible, but have not yet been scored. These are counted as zeroth place on individual levels' score lists.

Chip's Challenge 2

Melinda becomes a playable character in Chip's Challenge 2. Levels may start with her as the player character, or she may be switched into with the help of a Transmogrifier.

Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had ice skates, but cannot enter dirt or gravel tiles without hiking boots. Also, she can unlock yellow doors without losing a key, but loses green keys when unlocking green doors.

Red Teeth avoid Melinda, but Blue Teeth chase her. Mirror Melindas do not copy Chip's moves, and Mirror Chips do not copy Melinda's moves.