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The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] (even an unconfirmed one) that theoretically could be obtained, but would require extreme luck and/or skill - often both - to obtain. They are almost always caused by the use of [[random element]]s.
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Compared to bold times (which have been obtained by 2 people) and unconfirmed bold times (which have been obtained by only 1 person), Melinda times are proven theoretically possible, but have not been obtained by anyone yet.
 
 
== CC1 Melinda times ==
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s. <!---Possibly only 443.--->
 
|-
 
|}
 
 
== [[Skelzie]] ==
 
Skelzie is a special case: its bold route is 454.2, and with Chip's (2U) move to a [[green button]] possibly being covered by a blob, 455 ''may'' be possible. Whether the [[pink ball]]s remaining in the telenet that makes up the nine main rooms of the level will delay Chip longer than they do in the 454 route, and whether the [[Teleport Skip Glitch]] can even be used effectively with the different ball locations, are unknown because applying and executing the glitch is difficult - and limited to only MS play.
 
 
== CC1 Melinda times, originally untimed ==
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 133 || [[Blobdance]] || 949 || 951 || Requires ''zero'' interference from the [[blob]]s.
 
|-
 
| 136 || [[Doublemaze]] || 926 || 927 || The rare exception to the random element rule of Melinda times, Doublemaze requires perfect [[boosting]] for the entire level.
 
|}
 
 
== CCLP2 Melinda times ==
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 119 || [[Teeth (CCLP2 level)|Teeth]] || 280 || 281 || Requires perfect luck to within [2] on the random force floors.
 
|-
 
| 140 || [[Keep Trying]] || 481 || Unknown || The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the [[toggle wall]]s. When the bold was 476, the time was calculated as 488, but improvements in the non-random area of the level have left this total indefinite.
 
|}
 
[[Category:Terminology]]
 

Latest revision as of 04:22, March 13, 2019

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