FANDOM


(Full fixes. We should do this table for bold time...)
(Replaced page with: '{{NewSite}}')
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill - often both - to obtain. They are almost always caused by the use of [[random element]]s.
+
{{NewSite}}
 
== CC1 Melinda times ==
 
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s. <!---Possibly only 443.--->
 
|-
 
| 126 || [[Block N Roll]] || 441 || 443 || Requires little to no interference from the [[walker]]s. <!---Please derandomize using the new route.--->
 
|-
 
| 146 || [[Cake Walk]] || 712 || 717 || Requires extreme luck with random [[force floor]]s near the end: [[Chip]] must push the block on them, and it must stay there long enough for him to open the [[red lock]] and move either DL or DR to safety. Whether 717 or a lower time is reached <!---What was the chance of success? I think David said it was something like 72/65,536, but I know it was something ending in 65,536...--->
 
|}
 
 
<!--Skelzie may have 455. Test this route by removing the blobs and changing the toggle wall to open, then follow the 454 route and see if the balls still allow Chip to use it. -->
 
 
== CC1 Melinda times, originally untimed ==
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 133 || [[Blobdance]] || 949 || 951 || Requires ''zero'' interference from the [[blob]]s.
 
|-
 
| 136 || [[Doublemaze]] || 926 || 927 || Requires perfect [[boosting]] for the entire level.
 
|}
 
 
== CCLP2 Melinda times ==
 
 
{| class="wikitable sortable" border="1"
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
|-
 
| 59 || [[Lot of Danger]] || 352 || 353 || Requires perfect luck with the random force floors to within [1/2] (a 1/2,048 chance) and no interference from the walkers.
 
|-
 
| 63 || [[Jungle]] || 128 || 129 || Requires an alternate path that is very risky because of the high concentration of blobs, and for blobs to delay a [[teeth]] from moving towards Chip on at least two occasions so that it does not interfere with his moves.
 
|-
 
| 98 || [[Loop]] || 37 || 38 || Requires perfect luck with the random force floors.
 
|-
 
| 119 || [[Teeth (CCLP2 level)|Teeth]] || 280 || 281 || Requires perfect luck to within [2] on the random force floors.
 
|-
 
| 140 || [[Keep Trying]] || 481 || Unknown || The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the [[toggle wall]]s. When the bold was 476, the time was calculated as 488, but improvements in the non-random area of the level have left this total indefinite.
 
|}
 
[[Category:Terminology]]
 

Latest revision as of 04:22, March 13, 2019

Template:NewSite

Community content is available under CC-BY-SA unless otherwise noted.