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(Creating page with: The '''Melinda time''' is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck or skill to o…)
 
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! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
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| 23 || Blobnet || 436 || 444 || Requires no interference from the [[blob]]s
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| 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s
 
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| 126 || Block N Roll || 441 || 443 || Requires no interference from the [[walker]]s
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| 126 || [[Block N Roll]] || 441 || 443 || Requires no interference from the [[walker]]s
 
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| 127 || Skelzie || 454 || 455 || Requires the blob to press the [[green button]] for you <!-- Poor Skelzie, your Melinda time gets so little exposure. That is, if you can even get 455. Correct me if I'm wrong -->
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| 127 || [[Skelzie]] || 454 || 455 || Requires the blob to press the [[green button]] for you <!-- Poor Skelzie, your Melinda time gets so little exposure. That is, if you can even get 455. Correct me if I'm wrong -->
 
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| 146 || Cake Walk || 712 || 717 || Requires extreme luck with random [[force floor]]s near the end. You must push the block on them, and it must stay there long enough for [[Chip]] to open the [[red lock]], and then must be pushed on the force floors towards the exit.
+
| 146 || [[Cake Walk]] || 712 || 717 || Requires extreme luck with random [[force floor]]s near the end. You must push the block on them, and it must stay there long enough for [[Chip]] to open the [[red lock]], and then must be pushed on the force floors towards the exit.
 
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! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
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| 133 || Blobdance || 949 || 951 || Requires no interference from the [[blob]]s
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| 133 || [[Blobdance]] || 949 || 951 || Requires no interference from the [[blob]]s
 
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| 136 || Doublemaze || 926 || 927 || Requires perfect [[boosting]] for the entire level
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| 136 || [[Doublemaze]] || 926 || 927 || Requires perfect [[boosting]] for the entire level
 
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! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason
 
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| 59 || Lot of Danger || 352 || 353 || Requires perfect luck with the random force floors and no interference from the walkers
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| 59 || [[Lot of Danger]] || 352 || 353 || Requires perfect luck with the random force floors and no interference from the walkers
 
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| 98 || Loop || 37 || 38 || Requires perfect luck with the random force floors
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| 64 || [[Jungle]] || 128 || 129 || Requires an alternate path that is very risky because of the high concentration of blobs
 
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| 119 || Teeth || 280 || 281 || Requires nearly perfect luck with the random force floors
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| 98 || [[Loop]] || 37 || 38 || Requires perfect luck with the random force floors
 
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| 140 || Keep Trying || 481 || Unknown || Requires extreme luck with the random force floors at the end. The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the toggle doors.
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| 119 || [[Teeth]] || 280 || 281 || Requires nearly perfect luck with the random force floors
  +
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  +
| 140 || [[Keep Trying]] || 481 || Unknown || Requires extreme luck with the random force floors at the end. The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the toggle doors.
 
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[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 01:35, June 19, 2010

The Melinda time is a term used to refer a time higher than the current bold time that theoretically could be obtained, but would require extreme luck or skill to obtain. They are often caused by the use of random elements.

CC1 Melinda times

# Name Bold Melinda time Reason
23 Blobnet 436 444 Requires no interference from the blobs
126 Block N Roll 441 443 Requires no interference from the walkers
127 Skelzie 454 455 Requires the blob to press the green button for you
146 Cake Walk 712 717 Requires extreme luck with random force floors near the end. You must push the block on them, and it must stay there long enough for Chip to open the red lock, and then must be pushed on the force floors towards the exit.

CC1 Melinda times, originally untimed

# Name Bold Melinda time Reason
133 Blobdance 949 951 Requires no interference from the blobs
136 Doublemaze 926 927 Requires perfect boosting for the entire level

CCLP2 Melinda times

# Name Bold Melinda time Reason
59 Lot of Danger 352 353 Requires perfect luck with the random force floors and no interference from the walkers
64 Jungle 128 129 Requires an alternate path that is very risky because of the high concentration of blobs
98 Loop 37 38 Requires perfect luck with the random force floors
119 Teeth 280 281 Requires nearly perfect luck with the random force floors
140 Keep Trying 481 Unknown Requires extreme luck with the random force floors at the end. The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the toggle doors.
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