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− | The '''[[Melinda]] time''' is a term used to refer a time higher than the current [[bold time]] that theoretically could be obtained, but would require extreme luck and/or skill - often both - to obtain. They are almost always caused by the use of [[random element]]s. |
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− | == CC1 Melinda times == |
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− | {| class="wikitable sortable" border="1" |
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− | ! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason |
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− | | 23 || [[Blobnet]] || 436 || 444 || Requires no interference from the [[blob]]s. <!---Possibly only 443.---> |
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− | | 146 || [[Cake Walk]] || 712 || 717 || Requires extreme luck with random [[force floor]]s near the end: [[Chip]] must push the [[block]] on them, and it must stay there long enough for him to open the [[red lock]] and move either DL or DR to safety. Whether 717 or a lower time is reached depends on whether the block arrives immediately after the DL/DR move or takes slightly longer. <!---What was the chance of success? I think David said it was something like 72/65,536, but I know it was something ending in 65,536...---> |
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− | == [[Skelzie]] == |
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− | Skelzie is one special case: its bold route is 454.2, and with Chip's (2U) move to a [[green button]] possibly being covered by a blob, 455 ''may'' be possible. Whether the [[pink ball]]s remaining in the telenet that makes up the nine main rooms of the level will delay Chip longer than they do in the 454 route, and whether the [[Teleport Skip Glitch]] can even be used effectively with the different ball locations, are unknown because applying and executing the glitch is difficult - and limited to only MS play. |
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− | == CC1 Melinda times, originally untimed == |
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− | {| class="wikitable sortable" border="1" |
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− | ! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason |
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− | | 133 || [[Blobdance]] || 949 || 951 || Requires ''zero'' interference from the [[blob]]s. |
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− | | 136 || [[Doublemaze]] || 926 || 927 || The rare exception to the random element rule of Melinda times, Doublemaze requires perfect [[boosting]] for the entire level. |
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− | |} |
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− | == CCLP2 Melinda times == |
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− | {| class="wikitable sortable" border="1" |
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− | ! # !! Name !! Bold !! Melinda time !! class="unsortable" | Reason |
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− | | 98 || [[Loop]] || 37 || 38 || Requires perfect luck with the random force floors. |
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− | | 119 || [[Teeth (CCLP2 level)|Teeth]] || 280 || 281 || Requires perfect luck to within [2] on the random force floors. |
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− | | 140 || [[Keep Trying]] || 481 || Unknown || The Melinda time is difficult to calculate because of the large amount of random force floors and the erratic pattern of the [[toggle wall]]s. When the bold was 476, the time was calculated as 488, but improvements in the non-random area of the level have left this total indefinite. |
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− | |} |
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− | [[Category:Terminology]] |
Latest revision as of 04:22, 13 March 2019
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