Chip's Challenge Wiki
(Undo revision 19949 by Magma MK-II (talk))
m (Reverted edits by Sharpeye468 (talk) to last version by Magma MK-II)
 
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{{Infobox Level New
{{NewSite}}
 
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|name = PLAYHOUSE
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|image = [[Image:Level 90.png|300px]]
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|levelset = [[Chip's Challenge 1]]
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|level = 90
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|password = OLLM
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|hint = No
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|chips required = 121
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|chips available = 128 (seven are extra; four of these can be taken after the chip socket is opened, but they are, of course, not necessary.)
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|time = 400
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|bold ms = 318
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|bold lynx = 314
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|difficulty ms = 3
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|bold difficulty ms = 3
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|bold complexity ms = 2
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|difficulty lynx = 3
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|bold difficulty lynx = 3
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|bold complexity lynx = 2
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}}
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'''Playhouse''' is the 90th level in [[Chip's Challenge 1]].
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Use blocks 3 and 1 (not [[hot block]] 2.) to bridge the [[water]], then go to the [[Wedge|six-block wedge]] above you. To reach the [[recessed wall]]s above with goodies in them, move block 4 U and hit the dirt, block 6 U, block 5 L 2U, block 3 U and hit the dirt, and then divert to the left side, which contains a [[yellow key]] Chip needs beyond the bridge. Now, finish the wedge with block 2, clean out the [[item]]s and break through the [[blue wall]] a row east from block 12 to reach some bouncing [[pink ball]]s. Take the chips on the right, open the [[blue lock]] to reach a secret room, and take only the nine chips and green key.
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Backtrack out past the wedges, use the green key to open the [[green lock]] on the left side of the exit, and line up the two blocks to get over the water and reach the "GOOD JOB" spelled out in chips. Pick up all the chips except for a few that Chip can collect on the way back, then walk the [[fire]] and then take the rest of the GOOD JOB on the way into the exit. Turn left and then right, and then jump down to exit.
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The completion of the level triggers another new [[Decade Message]]: ''"I can do it! I know I can!" Chip thinks as the going gets tougher. Besides, [[Melinda the Mental Marvel]] waits at the end!''
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== Walkthrough ==
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[[File:Chip's Challenge 1 level 90 solution - 318 seconds|425px]]
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{{Level Progression|Block Buster|Jumping Swarm}}

Latest revision as of 18:42, 9 September 2019



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Playhouse.
This wiki is no longer maintained.


Playhouse is the 90th level in Chip's Challenge 1.

Use blocks 3 and 1 (not hot block 2.) to bridge the water, then go to the six-block wedge above you. To reach the recessed walls above with goodies in them, move block 4 U and hit the dirt, block 6 U, block 5 L 2U, block 3 U and hit the dirt, and then divert to the left side, which contains a yellow key Chip needs beyond the bridge. Now, finish the wedge with block 2, clean out the items and break through the blue wall a row east from block 12 to reach some bouncing pink balls. Take the chips on the right, open the blue lock to reach a secret room, and take only the nine chips and green key.

Backtrack out past the wedges, use the green key to open the green lock on the left side of the exit, and line up the two blocks to get over the water and reach the "GOOD JOB" spelled out in chips. Pick up all the chips except for a few that Chip can collect on the way back, then walk the fire and then take the rest of the GOOD JOB on the way into the exit. Turn left and then right, and then jump down to exit.

The completion of the level triggers another new Decade Message: "I can do it! I know I can!" Chip thinks as the going gets tougher. Besides, Melinda the Mental Marvel waits at the end!

Walkthrough

 	Chip's_Challenge_1_level_90_solution_-_318_seconds 	 			  



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Playhouse.
This wiki is no longer maintained.