Chip's Challenge Wiki
(The other details about this level are important, since casual no-boost play is quite fun; new video is shorter and the override looks clearer.)
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'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Rather than mess with the froufrou, just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes Chip south, allowing [[boosting]] overrides and complete the level in as little as 6 seconds. However, it is time for the next [[Decade Message]]: ''Chip hits the [[ice]] and decides to chill out. Then he runs into a [[Blue wall|fake wall]] and turns the maze into a thrash-a-thon!'' (This hints at the upcoming [[Rink]], which is a maze of ice and blue walls.)
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'''Scoundrel''' is the 60th level in [[Chip's Challenge 1]]. Rather than mess with the froufrou, just walk to the bottom of the level, step on the random [[force floor]], and continue to do so until it takes Chip south, allowing [[boosting]] overrides and complete the level in as little as 6 seconds. However, it is time for the next [[Decade Message]]: ''Chip hits the [[ice]] and decides to chill out. Then he runs into a [[Blue wall|fake wall]] and turns the maze into a thrash-a-thon!'' (This hints at the upcoming [[Rink]], which is a maze of ice and blue walls.)
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Despite the time limit (6 seconds shy of 300) suggesting that a 6-second solution is possible (and therefore intentional), the bold route is not possible in [[Lynx]], as it is not possible to override the force floor backwards.
   
 
For the 233 [[No boost route]], see the second solution. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southeast and to the southwest for the remaining chips. The [[flippers]] are extra, while other items are unreachable or trap Chip inside blue walls, such as the two chips behind a [[recessed wall]].
 
For the 233 [[No boost route]], see the second solution. This route will take Chip through all the blue walls to collect several [[key]]s which move through several stages, and then down to the southeast and to the southwest for the remaining chips. The [[flippers]] are extra, while other items are unreachable or trap Chip inside blue walls, such as the two chips behind a [[recessed wall]].
   
The 288.0 route given is not the absolute quickest route possible; a 288.6 route would involve Chip stepping D onto the top random force floor, then moving >L DR into the exit. As this is noticably more difficult without adding any seconds, it is not deemed notable to record in an [[AVI]]. You can, however, watch this at the [[Public TWS]].
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The 288.0 route given is not the absolute quickest route possible; a 288.6 route would involve Chip stepping D onto the top random force floor, then moving >L DR into the exit. As this is noticeably more difficult without adding any seconds, it is not deemed notable to record in an [[AVI]]. You can, however, watch this at the [[Public TWS]].
   
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 23:51, 31 December 2011



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Scoundrel.
This wiki is no longer maintained.


Scoundrel is the 60th level in Chip's Challenge 1. Rather than mess with the froufrou, just walk to the bottom of the level, step on the random force floor, and continue to do so until it takes Chip south, allowing boosting overrides and complete the level in as little as 6 seconds. However, it is time for the next Decade Message: Chip hits the ice and decides to chill out. Then he runs into a fake wall and turns the maze into a thrash-a-thon! (This hints at the upcoming Rink, which is a maze of ice and blue walls.)

Despite the time limit (6 seconds shy of 300) suggesting that a 6-second solution is possible (and therefore intentional), the bold route is not possible in Lynx, as it is not possible to override the force floor backwards.

For the 233 No boost route, see the second solution. This route will take Chip through all the blue walls to collect several keys which move through several stages, and then down to the southeast and to the southwest for the remaining chips. The flippers are extra, while other items are unreachable or trap Chip inside blue walls, such as the two chips behind a recessed wall.

The 288.0 route given is not the absolute quickest route possible; a 288.6 route would involve Chip stepping D onto the top random force floor, then moving >L DR into the exit. As this is noticeably more difficult without adding any seconds, it is not deemed notable to record in an AVI. You can, however, watch this at the Public TWS.

Walkthrough



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Scoundrel.
This wiki is no longer maintained.