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m (Tileworld moved to Tile World: Most people would spell it this way, without the space)
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[[Image:TileWorld.png|thumb|right|A screenshot of Lesson 1 of CC1 in Tile World]]
 
[[Image:TileWorld.png|thumb|right|A screenshot of Lesson 1 of CC1 in Tile World]]
   
'''Tile World''' (also known as TileWorld without spaces) is a game designed to emulate [[Chip's Challenge]]. It was written by Brian Raiter. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so is legal for use.
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'''Tile World''' (also known as TileWorld without a space) is a game designed to emulate [[Chip's Challenge]]. It was written by Brian Raiter. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so is legal for use.
   
 
Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx]] ruleset. The two rulesets have many differences: Under the Microsoft ruleset, [[Chip]] and [[Monster|monsters]] move one tile at a time, in effect disappearing from their current locations while simultaneously appearing on their destination locations, without any between-tile animation frames to smooth out the movement. Many bugs from the Microsoft implementation are also emulated, in order for scores obtained from Tile World to be consistent with that implementation. With the Lynx ruleset, all objects move smoothly from one tile to the next. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work. For instance, in the original Lynx version, most monsters avoid fire; in the MS version, only the bugs and walkers will avoid fire. In addition, in the Lynx ruleset only a restricted subset of tile objects, which include Chip, monsters and blocks, are allowed to coexist with other tiles at the same location (eg. Chip on ice). The Microsoft implementation however uses two layers of tiles, therefore allowing all possible combination of 2 tiles to coexist in one location, as can be seen in many custom levels. If a custom levelset contains such combinations, the level cannot be played. The Lynx ruleset does allow some things the actual Lynx implementation of the game does not, such as arbitrary connections of buttons to traps and clone machines (in the actual Lynx game the connections are made implicitly based on positions of the buttons and objects), a concept borrowed from the Microsoft implementation.
 
Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the [[Lynx]] ruleset. The two rulesets have many differences: Under the Microsoft ruleset, [[Chip]] and [[Monster|monsters]] move one tile at a time, in effect disappearing from their current locations while simultaneously appearing on their destination locations, without any between-tile animation frames to smooth out the movement. Many bugs from the Microsoft implementation are also emulated, in order for scores obtained from Tile World to be consistent with that implementation. With the Lynx ruleset, all objects move smoothly from one tile to the next. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work. For instance, in the original Lynx version, most monsters avoid fire; in the MS version, only the bugs and walkers will avoid fire. In addition, in the Lynx ruleset only a restricted subset of tile objects, which include Chip, monsters and blocks, are allowed to coexist with other tiles at the same location (eg. Chip on ice). The Microsoft implementation however uses two layers of tiles, therefore allowing all possible combination of 2 tiles to coexist in one location, as can be seen in many custom levels. If a custom levelset contains such combinations, the level cannot be played. The Lynx ruleset does allow some things the actual Lynx implementation of the game does not, such as arbitrary connections of buttons to traps and clone machines (in the actual Lynx game the connections are made implicitly based on positions of the buttons and objects), a concept borrowed from the Microsoft implementation.

Revision as of 21:04, 6 December 2008

TileWorld

A screenshot of Lesson 1 of CC1 in Tile World

Tile World (also known as TileWorld without a space) is a game designed to emulate Chip's Challenge. It was written by Brian Raiter. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so is legal for use.

Tile World has two rulesets intended to emulate two different implementations of Chip's Challenge: the MS ruleset and the Lynx ruleset. The two rulesets have many differences: Under the Microsoft ruleset, Chip and monsters move one tile at a time, in effect disappearing from their current locations while simultaneously appearing on their destination locations, without any between-tile animation frames to smooth out the movement. Many bugs from the Microsoft implementation are also emulated, in order for scores obtained from Tile World to be consistent with that implementation. With the Lynx ruleset, all objects move smoothly from one tile to the next. The Lynx and MS rulesets also have a variety of subtle differences in how monsters and other game elements work. For instance, in the original Lynx version, most monsters avoid fire; in the MS version, only the bugs and walkers will avoid fire. In addition, in the Lynx ruleset only a restricted subset of tile objects, which include Chip, monsters and blocks, are allowed to coexist with other tiles at the same location (eg. Chip on ice). The Microsoft implementation however uses two layers of tiles, therefore allowing all possible combination of 2 tiles to coexist in one location, as can be seen in many custom levels. If a custom levelset contains such combinations, the level cannot be played. The Lynx ruleset does allow some things the actual Lynx implementation of the game does not, such as arbitrary connections of buttons to traps and clone machines (in the actual Lynx game the connections are made implicitly based on positions of the buttons and objects), a concept borrowed from the Microsoft implementation.

The original 32 x 32 tiles in the MS version are replaced with 48 x 48 tiles created by Anders Kaseorg, which also don't use the 16-bit colors that are used in the MS Chip's Challenge. It also includes death and splashing animations. The Lynx ruleset contains numerous animated tiles, but the MS ruleset lacks them. There are also some differences between the sound effects used for the MS ruleset and the Lynx ruleset.