Chip's Challenge Wiki
No edit summary
No edit summary
Line 7: Line 7:
   
 
The game engine checks for whether the trap should be released as follows:
 
The game engine checks for whether the trap should be released as follows:
* If the trap does not have a connection with a button, the trap will forever immobilize steps on it.
+
* If the trap does not have a connection with a button, the trap will forever immobilize whatever steps on it.
 
* If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away.
 
* If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away.

Revision as of 21:07, 19 November 2008



















You can find the page you were looking for at:
https://wiki.bitbusters.club/Trap.
This wiki is no longer maintained.

Trap

A trap is a tile that restricts from movement any moving object that walks on it. The only way to release the trap is via a brown button that is connected appropriately to it. When the appropriate brown button is stepped on, the trap will be released and function as a normal floor.

The game engine checks for whether the trap should be released as follows:

  • If the trap does not have a connection with a button, the trap will forever immobilize whatever steps on it.
  • If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away.