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The game engine checks for whether the trap should be released as follows: |
The game engine checks for whether the trap should be released as follows: |
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− | * If the trap does not have a connection with a button, the trap will forever immobilize steps on it. |
+ | * If the trap does not have a connection with a button, the trap will forever immobilize whatever steps on it. |
* If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away. |
* If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away. |
Revision as of 21:07, 19 November 2008
CC1 Index | Unknown edit |
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Multi-directional? | No |
Moves? | Unknown edit |
You can find the page you were looking for at:
https://wiki.bitbusters.club/Trap.
This wiki is no longer maintained.
A trap is a tile that restricts from movement any moving object that walks on it. The only way to release the trap is via a brown button that is connected appropriately to it. When the appropriate brown button is stepped on, the trap will be released and function as a normal floor.
The game engine checks for whether the trap should be released as follows:
- If the trap does not have a connection with a button, the trap will forever immobilize whatever steps on it.
- If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away.