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Trap

A trap is a tile that restricts from movement any moving object that walks on it. The only way to release the trap is via a brown button that is connected appropriately to it. When the appropriate brown button is stepped on, the trap will be released and function as a normal floor.

The game engine checks for whether the trap should be released as follows:

  • If the trap does not have a connection with a button, the trap will forever immobilize whatever steps on it.
  • If the trap has a connection with a button, then it will be released only when the upper layer of the tile which connects to the trap is not a brown button. The rationale of this is that if anything steps on a brown button, the button will be moved to the lower layer until said object moves away.

As a result of this, connecting anything other than a brown button to a trap will result in that trap being open for the entire duration of the level, or until a trap button is uncovered from under the floor.

See also

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